![]() r/RimworldSwap - Swap saves with other players r/ShitRimworldSays - /r/nocontext posts about /r/RimWorld r/RimworldArt - Posts about Rimworld Artwork (not fanart!) r/Rimreddit - Colonists playing only on a single planet r/RimWorldPorn - High Quality Images of Rimworld Colonies No discussing pirated versions of the game. If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams Self Promotion: Guides are OK, Let's Plays are not. Absolute NO sexual content involving minors under the age of 18 is allowed, period. Do not discuss details of RJW content in comments unless the post has the TW:RJW flair and NSFW tag. Please add the TW:RJW flair and the NSFW tag to all posts containing RimJobWorld content. Do not link to NSFW content hosted off-site, including mods. Do not misuse the NSFW tag when it's not needed. Maintain an atmosphere of respect and never personally attack anyone.Īll posts containing sexual content or realistic nudity must be tagged NSFW in both comments and posts. Reddit's Content Policy must be observed at all times. ![]() “Clanfolk is an ambitious and complex colony sim that will benefit from a long period of support and expansion in Early Access.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette. ![]() How is the full version planned to differ from the Early Access version? “Clanfolk will be in Early Access for at least half a year, but very likely much longer depending on how the design develops with player feedback.” Everyone plays Clanfolk a little differently and I want to spend the time to make the game fun for each playstyle.”Īpproximately how long will this game be in Early Access? I love considering and implementing ideas from players, and the community feedback from Early Access will help make Clanfolk a better game. “We plan for the full version of Clanfolk to have additional content influenced by community feedback during the Early Access period. What is the current state of the Early Access version? The goal will be to continue to make the homestead feel more and more alive, and give the player even more reasons to care about each family member’s life and future.” #RIMWORLD TRAITS FULL VERSION# “The Early Access version is fully playable and has all the content described on the Steam page. How are you planning on involving the Community in your development process? “The price will likely increase during the Early Access period as new features are added.” Will the game be priced differently during and after Early Access? One thing not present in Early Access (and therefore not mentioned in the Steam page either) is combat – the focus is squarely on survival against the elements.” The seasons and core gameplay are all present, allowing you to have an open-ended experience where you can take your clan in many different directions to flourish over the generations. “I am very active on our Discord, and I also will look to the Steam forums for player feedback and ideas. I want to hear all suggestions, bug reports, and player experiences in order to make Clanfolk a better game together. EA Roadmapīelow is an idea of what I am currently prioritizing. Please keep in mind that Clanfolk's development has always been quite dynamic. So this road map is not set in stone and the order may change, but as of right now these are the high level items that I want to tackle the most. Right now the first 2 years are a very solid experience. A big part of Early Access will be developing the long term challenges for year 2+Īfter 2 years, if your Clan survives, your homestead will be in very good shape, and I want to start adding more events to the world to modify day to day life. Here is a current list of ideas that I am sure will be expanded on. I would love to hear your ideas on this too. Modding is going to be a very important feature in Clanfolk's development. ![]() The modding tools will come online over time as the code base settles. ![]()
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